Makerspaces Cover

Makerspaces

Coding and computational thinking

Makerspaces are spaces with tools (digital or non-digital) and materials where people can work creatively inventing, making prototypes, designing, building, exploring and coding. In an educational context, the focus is on design-and-build projects where students engage in collaborative problem-solving to create something purposeful. This unit explains the 'how' and 'why' of makerspaces, including ideas and resources to support makerspaces learning.

This section from Angie Simmon's book Digital Fluency - Let's Get Coding is a great way to ease into digital technologies in the classroom.

Themes: Technology
Resource Types: Teacher Support
Years: Year 2, Year 3, Year 4, Year 5, Year 6, Year 7, Year 8 | Pages: 4 | Code: E51094-02
Series: Digital Fluency

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Picture of Angie Simmons

Angie Simmons

Angie Simmons is interested in current best-practice learning approaches that encompass thinking skills, collaboration and problem solving. As an experienced educator, she has worked broadly across the educational sector of New Zealand. She worked as a primary school teacher for many years and as a university lecturer, when she was head of an educational technologies programme and taught prospective teachers. In another significant educational role, she was a digital technologies professional development facilitator working with schools across the Auckland area to integrate future-focused learning within the curriculum.

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